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Exploring the future - Syndicate

Previous thread(s)
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Monsters
Scoia'tael
Characters that are bold are some that I think could fit leader characters/reward trees (if they are painfully obvious like Northern monarchs then I won't highlight them just because there's so many). Of course you are free to disagree with my choices! (If they appear in multiple sections I will only highlight them once.)
Syndicate:
  • Missing leaders: Sigismund Dijkstra, Cyrus Hemmelfart, King of Beggars, Gudrun Bjornsdottir, Whoreson Junior, Cleaver
  • Unused card arts: Tuur
  • Vizima: Ramsmeat/Jeremiah Trick, Coleman, Mr Glover and his two pet wyverns, Angus, Jethro, Carmen, Raymond Maarloeve, Ralf Duben, Haren Brogg. Possibly Ori Reuven too.
  • Flotsam: Bernard Loredo, Marietta Loredo, Vencel Pugg, Dmitri, Louis Merse, Clovisse Merse, Margot, Arnolt Malliger, Alphonse and Myron, King Ziggy, Fioravanti, Vilmos Bartok.
  • Dijkstra's "gang": Sigi, Bart, Happen, Madame Serenity, Fonce, Vespula (she was working for Dijkstra at the bathhouse and also seemed to be getting in some trouble with Junior's goons). Sigi's henchmen also have various designs in W3, so the devs have things they could work with for bronzes.
  • Blindeyes: Hattori - it's criminal that Hattori and Sukrus can't be played in the same faction. For others maybe Paliga (a Novigradian pickpocket in one of the comics), Eustace, Elihal? There's also lots of Novigradian working girls that could fall under Blindeyes (such as Madame Serenity, Salma, Crippled Kate), but I gave them their own section later in this list.
  • Crownsplitters: Ernst van Hoorn, Ginter de Lavirac, Grun, Pup. Cleaver's business ventures like horse racing, or maybe even racing pigeons.
  • Cutups: Olgard, Vick, Junior's casino dealer (he didn't have a name in W3 afaik but that's an easy fix), possibly Gustav Roene. Novigrad has a zoo apparently, so wouldn't be surprised if some more exotic animals show up in the arena - Zanguebarian hyenas with their laughing would feel pretty fitting as Cutups, don't you think?
  • Tidecloaks: The Hairy Brothers from Junior's arena possibly. Sukrus's brother-in-law could maybe fit too.
  • Salamandra: Adda, Berengar, Azar's Koshchey, Angus, Vencel Pugg, Gavrilo, even Loredo affiliated with Salamandra remnants in Witcher 2 for his fisstech operation. The wiki mentions Louis Merse and Dmitri as being Salamandra, but from playing W2 I don't remember any explicit ties to Salamandra for those two myself but maybe I missed it.
  • Eternal Fire: Hieronymus Brunckhorst, Chappelle (both human and doppler), Reverend from W1, Odo, Hubert Rejk, Iron Mortimer, Fritz Kreft, Gilbert Witschke, Prochaska, Saint Gregory, Saint Anselm, Council of Electors. There is also the Temple Fleet, but maybe CDPR want to keep ships to the Tidecloak part.
  • Flaming Rose: Arthur Tailles, White Rayla, Polycarp of Rinde, Adalbert, Eric Vogel, Evariste of Metinna, Patrick de Wayze, Tybalt, Siegfried de Lowe, Supreme Council. More Fallen Knights: Tuur (we've seen leaked art for him), Fette de'Amin, Robbe, Ernst Goltz, Lewie, Thunder, Anselm, Antoine Pfeil, Peter Nayhaer.
  • Witch Hunts: Radovid, Triss, The Warden, Hubrecht, Dirk, Egbert, Yamurlak, Falka's Bed (witch hunter torture device mentioned in W3). Also mages/mage allies like Triss, Corinne Tilly, Arthur de Vleester, Kluhg, Moritz Diefenthal, Felicia Cori, Berthold, Anisse, Remi Villeroy, Albert Vegelbud, Olivier possibly. Worth mentioning that Triss was working for Dijkstra and King of Beggars at times, as they were helping the mages.
  • Jad Karadin's gang: Hammond is already in the game, so the remaining ones we know of are Jad, Lund, Vienne, Selyse (she also owns a brothel named Black Lily if it's relevant). Lund is also posing as a Novigradian councillor so he can continue criminal ventures without being caught as easily, which might also be a theme to expand on.
  • Borsodi auction house: Maximilian Borsodi, Max's (currently unnamed) brother, Abner de Navarette
  • Hearts of Stone heist: Eveline Gallo, Hugo Hoff, Quinto, Casimir Bassi, Otto Bamber, Maarten
  • Dwarven Bankers/Banks: Vivaldis: Vimme, Golan, Igor. Cianfanellis: Cosma, Nino, Giacomo, Amadeus. Molnar Giancardi, Gabron Zammorto.
  • Detective/Information agencies: Codringher and Jacob Fenn - for the right price the two would employ all sorts of shady tactics for their clients, and their clientele were often not the most honest of folk either. Also Raymond Maarloeve learned his trade from them, and is connected to Salamandra storyline. Victor Veritas/Truthseekers, since we have Walter maybe his father could appear too.
  • Working Girls: I suppose the Novigrad ones of these would probably fall under Blindeyes. Madame Serenity (she also worked with Dijkstra when he was planning his assassination of Radovid, so can fit Dijkstra's gang too), Salma, Whistling Wendy, Sweet Nettie, Crippled Kate, Narcissa, Amrynn, Viola, One-Eyed Emmy, Carmen, Margot.
  • Mercenaries: Adrianna, Vincent Molnar, Hans of Cidaris, Nino Murk, Narsi Sattelbach, Ulster Hood. The Koviri mercenaries, like the Free Company with Adam Pangratt, Julia Abatemarco, Juan Gutierrez, Lorenzo Molla, could maybe fit too.
  • The Arts/Performances: Butcher's Yard, Irina Renarde, Madame Irina's Troupe (The Foxen), The Puffins, Callonetta (Priscilla), Crimson Avenger (Dandelion), Dudu, Abelard Rizza, Maxim Boliere, Sofus the Bull, Hal, Polly. Whoreson Senior apparently enjoyed the arts.
  • Monsters: Adda, Azar's Koshchey, Hubert, Chappelle, Janne the Imp, Salma, Bart, Glover's two pet wyverns, Pyral's Vigilosaur, possibly Little Red.
  • Novigradian families: Vegelbuds (Erasmus, Ingrid, Patricia, Albert, Luc), de Jonkheers (one of the de Jonkheers helped build Novigrad, later one of the descendents Rudolf de Jonkheer runs one of the biggest banks in Novigrad), var Attre (Henry, Rosa, Edna--more likely to be NG but they did live in Novigrad and Henry was mysteriously removed at end of beta), de Sepulvedas (Briana, Jacob, Xymena).
  • Kovir: Even though they don't entirely fit the crime side of the faction, they do fit the money side without question, especially Esterad Thyssen. The man was obsessed with coin. Plus, Kovir is defined by its profit and trade - money is their whole shtick, the same as Syndicate's. Both Kovir and Novigrad consider themselves neutral parties - Kovir is neutral kingdom, while Novigrad is the Free City not ruled by any king. When Esterad Thyssen aided NR he did so not through soldiers, but money through Hemmelfart that went onto Redania (and it wasn't even his own money that he used!). He released convicts from prison and sent them as mercenaries to aid in the war, not because he felt any sort of loyalty to the north, but because he wanted them to return after the war with lots of money for himself ("Cats always come home. Well, and when my cats return, when they bring their pay, their spoils, their riches... I shall tax them!"). The mercs (Sly Cats/Free Company) were in later years for hire for whomever would pay, such as Adam Pangratt working for Henselt and Dethmold in W2.
  • Aristide Vermuellen, Esterad's spymaster and son-in-law, worked with banks like Vivaldi and Cianfanelli. Dijkstra and Esterad were pretty fond of each other - and as above, it's very likely Hemmelfart and Esterad can be linked too. And speaking of Dijkstra he also broke Happen out of a Koviri prison, and his treasure was moved to a Koviri vault by Menge. Tancred accepted the mages fleeing Menge, and Esterad was distrustful of mages like Sile. Going back into the earlier days of Kovir, you have likes of Troyden or Scarab Thyssen, both of whom were considered slippery and shady individuals, Scarab being no better than bandit and robber. Ivo Mirce (aka Cicada) from Shard of Ice was also a wanted criminal in various Koviri cities. A more indepth list of Koviri characters will be in the NR list in a few days, but I think SY is a stronger possibility for Koviri content since it keeps them neutral between NR and NG as they like to be seen, while also fitting the money theme perfectly.
  • Merchant's Guild: Despite them not liking Salamandra (then again neither does Ramsmeat), they would fit the money theme, and Declan Leuvaarden employs all sorts of shady and illegal bribes, business ventures, and contacts. The organisation also has presence in Novigrad (unless it's a different one).
  • Other criminals: For these next few sections, it's totally possible that some of them could be put under gangs, I just am not gonna be the one to decide which and why. Ireneus var Steingard, Prince Adrien of the Sea Cat, Kiyan, Ralf Blunden (I know he was original basis for Professor but he could still get a card), Heimo Kantor, Little Yaxa, Michelet Brothers (Toublanc, Rizzi, Flavius, Lodovico), Bernard Tulle, Duke, Earl, Titus Gielas, Jerosa Fuerte/Needle, Blind Leon, Kranmer and Kwintensen, Lussi the Fox, Pyral Pratt, Antea Derris, Mikita, Pyral's Vigilosaur.
  • Others: Dainty Biberveldt, Ther Lukokian (Truffle), Joachim von Gratz, Walthemor Mitty, Henckel, Joachim Schwann, Marcus TK Hodgson, Henri Rautlec, Fabian Meyer, Gus Meyer, Muskrat, Beau Berrant, Bertrand Wirtz, Eberhartt of Rivia, Drofuss, Horvath. Issa, Tekla. Javil Fysh, Petru Cobbin, Kevenard van Vliet, Pudlorak, Boxcray, Parlaghy. Bea, Wolverstone, Liglad. Herbercks (Bruno, Lotta, Petunia), Detchka, Gunter Craggs, Marabella.
  • Fistfighting: Zdenek, Claytop, Durden the Tailor, Iron Mortimer, Archibald O'Neil, Georgius 'Piledriver' Georg, King Ziggy, Twigs, Matho, Smugface, Fat Fred, Butter Bean, Andrew Gablodda, The Rock (lol)
  • Possibly something from Zerrikania too: It's possible Dijkstra established some sort of ties and connections in Zerrikania while he was a fugitive. He also won Bart from a camel merchant there.
  • Locations: Temple Isle (Firesworn), Silverton, Gildorf, Farcorners (Crownsplitters), The Bits (Cutups), Harborside (Tidecloaks), Lacehalls (Blindeyes), Hierarch Square (Witch Hunters), Butcher's Yard, Dijkstra's Bathhouse, Junior's Arena, Putrid Grove, Deireadh Prison, Flotsam
It was interesting to me how much I found for Syndicate. I was expecting it to be a little light on future possibilites, but I think it has a healthy amount still to work with.
Thanks for reading! Tomorrow will be the Empire's day!
submitted by SockBlast to gwent [link] [comments]

Idea for " Prestigious Moonshiner " role.

Idea for

https://preview.redd.it/ogfg4qxzt1c61.png?width=736&format=png&auto=webp&s=3461bc3973a70ed367fb51bb5f8e5927142ebf30
After events of first moonshine story missions our protagonists sits with Meggie and drinks celebrating death of agent Hixon.Lemuel Fike runs into room and says we have huge business opportunity, Danny Lee shown him what he was up too before everything collapsed, as a " thank you " for sparing his life. And since he is going far away from this place, those plans are no use for him anymore.Basically, he found bunch of secluded, yet promising locations across frontier with " legit " front and big back area to be converted into illegal bars with backroom gambling room, the only catch, they need to be bought and repaired.Why Maggie would be interested? Well, there`s is a limit you can earn from countries folk, people in towns, cities tend to be wealthier, also bored.
So, after that cutscene Lemuel will put a map on the table for player to choose a location, location would vary from expensive ones.Example can be..
  1. Pawn shop
  2. Boots repair shop
  3. Gunsmith shop( Think of GTA MC clubhouse, basically only differences would be location of said business, first room as " front ", the actual illegal side that can be customized will be behind. )Location of where you could buy a business are Saint Denis ( Rich and Poor area ), Blackwater, Valentine, Armadillo.But notice, you own only one at a time.
https://preview.redd.it/doyh6op2x1c61.png?width=665&format=png&auto=webp&s=1a5a35b51f47df9984ce090ecfd4824920c406c4
So now we are going to setup our business together ( Think about GTA Arcade business, where your passive income was tied to amount of arcade machines you put in your property). My idea is similar, we gonna buy tables of poker, blackjack, roulette and other aspects of gambling, basically turning this place into underground casino, right under the lawman nose.All of that will allow us to play ourselves against NPCs and other players that could venture inside or be invited ( In same fashion as arcades or nightclubs in GTA Online ).But its all going to be a passive income, basically as said arcade/nightclub it will generate cash overtime for us to take from safe in office area. Not a big amount, but well, but still better then nothing.
https://preview.redd.it/xyhxg50ay1c61.png?width=1914&format=png&auto=webp&s=d8cd92ce0cde4deac1348ec253190db469067394
Main way of earning in this business would be moonshine, I`m thinking about " popularity " or supply system. Basically there will be a bar, where full means they have shine to sale and if its zero, means they have nothing to sale and NPC in room will be lacking. ( More supplies = more people, no supplies = no people ).
How now when we sale moonshine with Marcel we will be given an option to sale it normally like we done before, or bring it to our backdoor gambling room. It will not give us cash right away, but will maximize supply - popularity bar and will produce more cash, then normal sale in same time window of 40-50 minutes. As balancing decision, delivering moonshine to backdoor gambling room will be more difficult, since all of them are located inside towns, cities and we could be attacked by other people.
submitted by SunArau to RedDeadOnline [link] [comments]

Best Places to Visit in France. If You had travel France how was your experience as a tourist.

Best Places to Visit in France. If You had travel France how was your experience as a tourist.
  1. Paris 📷 It could not be possible to write about travel in France, without stating any of the Paris tourist places? From the Eiffel Tower, Louvre and Musee d’Orsay to Notre Dame Cathedral, Ile de la Cité, and Moulin Rouge, the French capital houses some of the most visited tourist attractions in Europe. Originally a tiny island on the Seine River, today Paris has evolved into a traveller’s delight. While it’s a good idea to opt for a Paris tour package that covers all the highlights of Paris tourism, do remember to spare some time to simply soak in the spirit of the place. Because, honestly, there’s no place quite like Paris!
https://preview.redd.it/66f5np8cksm41.jpg?width=750&format=pjpg&auto=webp&s=a17efe3345352206a18e81e64e55a141cd1b54b3
  1. Pont du Gard 📷 The Pont du Gard, South of France, is probably one of the most famous Roman monuments outside of Rome. This extraordinary Roman aqueduct is located just north of Nimes. The Pont du Gard is one of 4 UNESCO World Heritage Site located in the South of France. Complete with an excellent visitors centre and Mediterranean garden, the Pont du Gard, is a special place to visit in France. One of my favourite days out with the kids is head off to the beautiful town of Uzes, 15kms to the west of the Pont du Gard. We like to potter around in the town and grab some lunch in one of the pavement restaurants in the main square.
  2. The Gorges du Verdon 📷 Europe’s answer to the grand canyon, this deep cliff gorge located in the Provence region is a visitor hot spot. Here you’ll find bright turquoise green waters, outstanding scenery and an abundance of wildlife – it’s not difficult to see why this gorge is so popular. Easily accessible from the French Riviera, the national park is a great spot to climb, hike, kayak or just go for a scenic drive.
  3. Provence To witness gorgeous stretches of lavender flowers and lush olive groves, head to Provence, one of the most famous regions in France. If time is not a constraint, it’s recommended that you spend a couple of serene hours at the Sénanque Abbey, a 12th-century church near Gordes. And then, there are tourist trips to picturesque villages of Baux-de-Provence, St. Rémy, and Avignon. You’ll see imposing mountains, magnificent ancient architecture, and, yes, many, many vineyards!
https://preview.redd.it/6mdhsg7wksm41.jpg?width=309&format=pjpg&auto=webp&s=970ac4818d252e457e39cd8bc1aeabdb6afc4689
  1. Monte Carlo 📷 I know it is not strictly French, but you have to include Monte Carlo, Monaco in any list of places to visit in France. This tiny but wealthy Principality, covering just one square mile, is the World's smallest Sovereign state after the Vatican. When the state was faced with bankruptcy in 1848, the then Prince of Monaco (Charles III), decided to open a casino. The profits of the famous casino soon proved to be so large that all taxes were abolished and the grateful citizens renamed the hill by the casino 'Monte Carlo' (Mount Charles). Today it is a glitzy place, home of not just the rich and famous but also a legendary Grand Prix. If you get beyond all the enormous yachts and showy jewellery shops, I have always found Monte Carlo quite pleasant to walk around and not too expensive. The view from the top of the Monte Carlo hill up near the castle is absolutely amazing.
  2. Giverny 📷 Giverny is a riverside rural idyll located on the borders of Normandy which is most famous for being the birthplace of impressionism. The small village was once Claude Monet’s cherished country retreat and now both his pink shutterboard house and highly photogenic country gardens are open to the public. Planted by Monet himself, the walled water garden (which inspired so many of his famous paintings) features white and purple wisterias, water lilies, weeping willows, bamboo and the iconic green Japanese bridge.
  3. Annecy 📷 Which is the most photogenic place in France? It’s a tough call, but many would vouch for Annecy, popularly known as the ‘Venice of Savoie’. Peppered with small canals and a 14th-century Chateau (Palais de l’Isle) right at the centre, Annecy is the kind of place that has managed to stay untouched by time. As you walk down the narrow cobbled streets in the old town, surrounded by a huge lake and snowy mountains, you’ll understand why Annecy is so special.
  4. Strasbourg 📷 Located right on the border of Germany and France this heritage city has distinct characteristics of both countries. It’s a picturesque, almost twee town radiating an old world charm which really draws the visitors. Famous for its riverfront half-timbered houses, beautiful gothic cathedral and fondness for flowers, it also makes a great base for those wishing to visit the nearby Black Forest or the River Rhine.
  5. Nice Cannes 📷 If you think of the South of France, then Nice and Cannes spring automatically to mind. Along the 120km coast of the Cote d'Azur, there are many places to stop off and enjoy, such as St Tropez (see below), Frejus, Sainte-Maxime, Cap Ferrat and Cassis; but Cannes with its international film festival and Nice with its exotic buildings and promenade have the wow factor. With its broad avenues, wide sweeping bay and golden beach it is not difficult to see why some 3 million people flock to Nice every year. The long sweep of the Baie des Anges is a magnificent beach, bordered by the Promenade des Anglais - named after the first tourists who came here in the late 18th century and began to transform this once sleepy fishing port into the Mediterranean's premier resort. Only Paris rivals it as a tourist attraction. Equally so, Cannes with its 3 local beaches, narrow streets and celebrity visitors is an excellent base for exploring the South of France.
  6. Mont Saint-Michel Second only to the Eiffel Tower as France’s best-loved landmark, Mont St-Michel is rocky, peaked island which is connected by a causeway to northwest France. An imposing sight sitting amid sandbanks and powerful tides, the heritage site is most celebrated for its Gothic-style Benedictine abbey. Directly below the grand monastery is a medieval village complete with winding streets, small houses and souvenir shops. The island is accessible at all times except when the tide is very high. For Booking Accommodation At Cheap Prices Just Click Here
https://preview.redd.it/6ljbmhyxksm41.jpg?width=1200&format=pjpg&auto=webp&s=42ee8a1cc8a7f460b7c9fe8f67a00d40b3a26a79
submitted by fantastictravellers to u/fantastictravellers [link] [comments]

An extensive list of features I would like to see implemented into TC2 or any future titles.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to The_Crew [link] [comments]

An extensive list of features I would like to see implemented in the next Forza Horizon or potentially added to FH4 as it is still receiving support.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to forza [link] [comments]

Update Suggestion: Heists and Robberies

Heres an idea, make 1 bank in each major town (excluding Armadillo) and create legendary bank robberies that you can do with your posse. If you don’t have an active posse then you can either be placed with NPC’s that will help you (if you have been waiting more than 15 minutes in the lobby) or you’ll be placed with other players. Setups for such heists would be nice as well, although maybe just scoping the place out, even stealing a gatling or maxim gun for some big jobs like a Saint Denis robbery.
Train jobs would be really good as well. You could have a total of four train jobs, which somewhat runs the same as the bank jobs. For each railway, there will be a passenger train job and a cargo train job. You can choose different options on initiating the robbery for example blocking the train, bording the train at a station and boarding the train while moving.
The heists and train jobs also need to be well paying, not pay us a max of $50.
You could also have 2 ferry jobs, one in Blackwater and in Saint Denis. They could be high stakes casino jobs or cargo boats.
Smaller robberies could take place. For example you could rob stagecoaches, steal racehorses and rustle livestock.
Let me know what you think or what should also be added.
submitted by CopypirateLords to RedDeadOnline [link] [comments]

With the next NFS in works, here is an extensive list of features I would enjoy seeing deployed into the game.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to needforspeed [link] [comments]

As TDU3 is under development, here is an extensive list of features I would enjoy seeing and hopefully some can be implemented.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
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Free Steam Digital Download Codes Giveaway MEGATHREAD #2 CD Key

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Team Fortress 2 50,191,347 440
Counter-Strike: Global Offensive 46,305,966 730
PLAYERUNKNOWN'S BATTLEGROUNDS 36,604,134 578080
Unturned 27,381,399 304930
Left 4 Dead 2 23,143,723 550
PAYDAY 2 18,643,807 218620
Garry's Mod 18,576,379 4000
Warframe 16,332,217 230410
Counter-Strike: Source 15,001,876 240
Paladins 14,371,946 444090
The Elder Scrolls V: Skyrim 13,235,488 72850
Terraria 13,132,545 105600
Portal 2 13,062,700 620
Sid Meier's Civilization V 12,701,498 8930
Grand Theft Auto V 12,604,123 271590
Borderlands 2 11,218,936 49520
Robocraft 10,145,493 301520
Rocket League 10,110,342 252950
Portal 9,971,481 400
War Thunder 9,536,732 236390
Rust 9,147,240 252490
ARK: Survival Evolved 9,103,947 346110
Half-Life 2 8,877,286 220
Brawlhalla 8,646,824 291550
Chivalry: Medieval Warfare 8,260,157 219640
Trove 7,700,319 304050
Path of Exile 7,634,137 238960
Killing Floor 7,395,545 1250
The Binding of Isaac 7,172,818 113200
No More Room in Hell 7,144,320 224260
Alien Swarm 6,667,813 630
Warface 6,656,284 291480
Fallout 4 6,601,188 377160
Arma 3 6,404,450 107410
Cities: Skylines 6,132,366 255710
Insurgency 6,007,744 222880
Euro Truck Simulator 2 5,982,548 227300
APB Reloaded 5,874,946 113400
Age of Empires II HD 5,824,316 221380
Dirty Bomb 5,760,753 333930
Dead by Daylight 5,757,369 381210
SMITE 5,751,466 386360
Castle Crashers 5,555,066 204360
The Forest 5,552,274 242760
Tomb Raider 5,495,033 203160
The Witcher 3: Wild Hunt 5,479,626 292030
Wallpaper Engine 5,279,723 431960
Saints Row IV 5,275,914 206420
Call of Duty: Modern Warfare 2 5,267,226 10180
Spiral Knights 5,226,655 99900
Loadout 5,224,448 208090
Black Squad 5,223,468 550650
Counter-Strike Nexon: Zombies 5,222,958 273110
Fallout: New Vegas 5,222,533 22380
Saints Row: The Third 5,143,189 55230
Magicka 4,976,290 42910
Torchlight II 4,963,949 200710
PAYDAY The Heist 4,944,712 24240
Stardew Valley 4,913,541 413150
Evolve Stage 2 4,826,928 273350
Company of Heroes 2 4,654,955 231430
Left 4 Dead 4,604,963 500
The Witcher 2: Assassins of Kings Enhanced Edition 4,585,616 20920
BioShock Infinite 4,563,627 8870
Arma 2: Operation Arrowhead 4,514,397 33930
Middle-earth: Shadow of Mordor 4,468,234 241930
ORION: Prelude 4,419,554 104900
Day of Defeat: Source 4,419,447 300
The Elder Scrolls V: Skyrim Special Edition 4,398,897 489830
Clicker Heroes 4,338,397 363970
Starbound 4,309,358 211820
Blacklight: Retribution 4,268,464 209870
Mount & Blade: Warband 4,219,791 48700
Space Engineers 4,204,751 244850
7 Days to Die 4,184,553 251570
Dead Island 4,182,465 91310
Just Cause 2 4,161,156 8190
Magic Duels 4,109,602 316010
Borderlands 4,079,485 8980
Goat Simulator 4,065,978 265930
Life is Strange - Episode 1 4,017,852 319630
Killing Floor 2 3,980,635 232090
theHunter Classic 3,979,429 253710
Half-Life 2: Episode One 3,917,529 380
Infestation: The New Z 3,888,922 555570
AdVenture Capitalist 3,759,378 346900
Call of Duty: Black Ops 3,759,377 42700
Realm of the Mad God 3,757,613 200210
Dishonored 3,700,352 205100
Sid Meier’s Civilization VI 3,680,328 289070
BattleBlock Theater 3,605,148 238460
Undertale 3,581,310 391540
Red Orchestra 2: Heroes of Stalingrad with Rising Storm 3,501,161 35450
Just Survive 3,491,666 295110
Empire: Total War 3,491,439 10500
Dying Light 3,467,531 239140
Fallout Shelter 3,371,793 588430
Total War: ROME II - Emperor Edition 3,350,407 214950
DARK SOULS III 3,294,533 374320
DARK SOULS: Prepare To Die Edition 3,289,250 211420
Half-Life 2: Episode Two 3,281,382 420
LIMBO 3,207,480 48000
DOOM 3,197,626 379720
Crusader Kings II 3,170,312 203770
Human: Fall Flat 3,097,845 477160
Call of Duty: Black Ops III 3,021,623 311210
America's Army 3 3,014,457 13140
Call of Duty: Black Ops II 2,998,561 202970
Gotham City Impostors Free to Play 2,982,059 206210
Fistful of Frags 2,973,385 265630
Super Meat Boy 2,970,487 40800
Sniper Elite V2 2,946,959 63380
A.V.A. Alliance of Valiant Arms 2,876,701 102700
Subnautica 2,866,791 264710
DC Universe Online 2,863,993 24200
Prison Architect 2,856,218 233450
The Walking Dead 2,846,244 207610
This War of Mine 2,817,954 282070
Outlast 2,813,619 238320
Hitman: Absolution 2,805,822 203140
Trine 2: Complete Story 2,791,654 35720
The Binding of Isaac: Rebirth 2,756,509 250900
SpeedRunners 2,753,552 207140
Ace of Spades: Battle Builder 2,699,933 224540
Dungeon Defenders II 2,642,504 236110
Just Cause 2: Multiplayer Mod 2,625,503 259080
Amnesia: The Dark Descent 2,609,222 57300
Sid Meier's Civilization: Beyond Earth 2,606,575 65980
Deceit 2,604,178 466240
Sanctum 2 2,602,292 210770
Hotline Miami 2,584,720 219150
Bastion 2,577,876 107100
Zombie Panic! Source 2,573,292 17500
South Park: The Stick of Truth 2,533,584 213670
Warhammer 40,000: Dawn of War II 2,492,053 15620
Rise of the Tomb Raider 2,491,210 391220
Dustforce DX 2,490,746 65300
Dungeon Defenders 2,483,252 65800
Batman: Arkham City - Game of the Year Edition 2,467,996 200260
Block N Load 2,434,754 299360
Guns of Icarus Online 2,424,726 209080
Viscera Cleanup Detail: Shadow Warrior 2,418,851 255520
Toribash 2,371,160 248570
World of Guns: Gun Disassembly 2,367,076 262410
Dino D-Day 2,364,083 70000
Just Cause 3 2,345,094 225540
Survarium 2,337,644 355840
Mafia II 2,312,872 50130
Papers, Please 2,306,775 239030
Dead Island Riptide 2,299,047 216250
Tabletop Simulator 2,297,649 286160
ARK: Survival Of The Fittest 2,284,297 407530
Golf With Your Friends 2,271,522 431240
Batman: Arkham Asylum Game of the Year Edition 2,240,464 35140
XCOM 2 2,222,475 268500
Darkest Dungeon 2,214,527 262060
Napoleon: Total War 2,178,916 34030
Borderlands: The Pre-Sequel 2,176,285 261640
Monaco: What's Yours Is Mine 2,153,213 113020
How to Survive 2 2,150,505 360170
Banished 2,147,445 242920
Fallen Earth Free2Play 2,139,999 113420
Sanctum 2,088,528 91600
Total War: WARHAMMER 2,085,605 364360
Transformice 2,070,157 335240
Codename CURE 2,044,268 355180
Serious Sam 3: BFE 2,029,621 41070
Metro 2033 Redux 2,025,648 286690
Stick Fight: The Game 2,007,237 674940
Plague Inc: Evolved 2,002,770 246620
Tropico 4 2,000,449 57690
Natural Selection 2 1,993,899 4920
Europa Universalis IV 1,983,657 236850
Stellaris 1,967,015 281990
Star Conflict 1,960,641 212070
Gear Up 1,922,501 214420
POSTAL 2 1,911,217 223470
GunZ 2: The Second Duel 1,895,812 242720
ArcheBlade 1,886,025 207230
Surgeon Simulator 1,879,150 233720
The Long Dark 1,875,963 305620
Broforce 1,863,667 274190
Depth 1,853,782 274940
Line of Sight 1,853,533 436520
Source Filmmaker 1,852,569 1840
Batman: Arkham Origins 1,851,868 209000
Warhammer: End Times - Vermintide 1,843,514 235540
Risk of Rain 1,825,993 248820
AirMech Strike 1,823,483 206500
America's Army: Proving Grounds 1,823,295 203290
Wolfenstein: The New Order 1,819,928 201810
Sniper Elite 3 1,810,081 238090
Alan Wake 1,804,210 108710
Alien Swarm: Reactive Drop 1,788,990 563560
Mad Max 1,775,140 234140
METAL GEAR SOLID V: THE PHANTOM PAIN 1,750,593 287700
Max Payne 3 1,740,909 204100
Cuphead 1,735,419 268910
Worms Revolution 1,730,275 200170
Crossout 1,727,005 386180
Tropico 5 1,718,552 245620
Factorio 1,706,659 427520
BRINK 1,700,604 22350
Game Dev Tycoon 1,696,896 239820
Champions Online 1,691,316 9880
Gang Beasts 1,689,567 285900
Emily is Away 1,689,541 417860
Divinity: Original Sin 2 1,688,895 435150
Darksiders 1,683,431 50620
Planet Coaster 1,682,734 493340
Shadow Warrior 1,648,323 233130
Plants vs. Zombies GOTY Edition 1,647,028 3590
Car Mechanic Simulator 2015 1,631,855 320300
Skullgirls 1,621,794 245170
Contagion 1,616,994 238430
Assassin’s Creed IV Black Flag 1,616,095 242050
Trine Enchanted Edition 1,604,101 35700
Squad 1,602,466 393380
L.A. Noire 1,596,369 110800
AudioSurf 1,561,882 12900
Mark of the Ninja 1,559,947 214560
BioShock 2 1,558,279 8850
Endless Space - Collection 1,549,005 208140
HITMAN 1,534,824 236870
ShellShock Live 1,529,238 326460
STAR WARS Knights of the Old Republic II - The Sith Lords 1,529,038 208580
Endless Legend 1,516,227 289130
SEGA Mega Drive and Genesis Classics 1,514,485 34270
How to Survive 1,514,177 250400
Hero Siege 1,502,327 269210
Divinity: Original Sin - Enhanced Edition 1,501,547 373420
GRID 2 1,498,449 44350
Metro: Last Light Redux 1,492,907 287390
Fractured Space 1,489,602 310380
SNOW 1,487,372 244930
Rogue Legacy 1,479,581 241600
Grim Dawn 1,464,229 219990
Yu-Gi-Oh! Duel Links 1,461,356 601510
Business Tour - Online Multiplayer Board Game 1,457,596 397900
Mortal Kombat X 1,455,905 307780
DARK SOULS II: Scholar of the First Sin 1,453,157 335300
Quake Live 1,444,119 282440
Sleeping Dogs 1,432,733 202170
Call of Duty: Ghosts 1,424,741 209160
Black Desert Online 1,413,060 582660
Bloons TD Battles 1,410,438 444640
Batman: Arkham Knight 1,396,715 208650
No Man's Sky 1,396,577 275850
SPINTIRES 1,392,564 263280
Age of Mythology: Extended Edition 1,369,504 266840
Deus Ex: Human Revolution - Director's Cut 1,358,070 238010
Hearts of Iron IV 1,352,834 394360
Total War: ATTILA 1,331,963 325610
Transistor 1,329,184 237930
Altitude 1,321,782 41300
Geometry Dash 1,317,156 322170
Resident Evil 6 / Biohazard 6 1,317,100 221040
Thief 1,313,521 239160
Ultra Street Fighter IV 1,306,698 45760
Who's Your Daddy 1,305,248 427730
The Escapists 1,296,849 298630
Scribblenauts Unlimited 1,296,525 218680
Double Action: Boogaloo 1,293,392 317360
BioShock Remastered 1,289,273 409710
Worms Reloaded 1,289,109 22600
Warhammer 40,000: Dawn of War II Chaos Rising 1,285,276 20570
Injustice: Gods Among Us Ultimate Edition 1,279,176 242700
FEZ 1,276,275 224760
Pillars of Eternity 1,275,530 291650
DARK SOULS II 1,266,678 236430
Warhammer: Vermintide 2 1,252,257 552500
Brutal Legend 1,235,714 225260
Sonic & All-Stars Racing Transformed Collection 1,232,451 212480
Mount & Blade: With Fire & Sword 1,231,509 48720
Aliens vs. Predator 1,231,126 10680
Slime Rancher 1,216,760 433340
Yet Another Zombie Defense 1,208,380 270550
Divinity: Original Sin (Classic) 1,208,170 230230
Psychonauts 1,207,186 3830
Layers of Fear 1,203,631 391720
Hand Simulator 1,199,631 657200
Mortal Kombat Komplete Edition 1,186,829 237110
Duck Game 1,183,631 312530
Homefront 1,182,312 55100
NieR:Automata 1,175,123 524220
Deus Ex: Mankind Divided 1,155,405 337000
Iron Snout 1,154,435 424280
Stranded Deep 1,154,025 313120
Verdun 1,149,077 242860
Quake Champions 1,146,284 611500
The Darkness II 1,145,131 67370
Enter the Gungeon 1,144,928 311690
Conan Exiles 1,140,205 440900
Interstellar Marines 1,140,120 236370
FINAL FANTASY VII 1,136,100 39140
Dishonored 2 1,127,089 403640
Call of Duty: Advanced Warfare - Gold Edition 1,123,642 209650
Miscreated 1,123,426 299740
Crypt of the NecroDancer 1,122,748 247080
Slay the Spire 1,122,489 646570
Kingdom: Classic 1,120,501 368230
Orcs Must Die! Unchained 1,115,355 427270
Planetary Annihilation 1,108,262 233250
Lead and Gold: Gangs of the Wild West 1,107,457 42120
Orcs Must Die! 1,105,153 102600
PAC-MAN Championship Edition DX+ 1,102,937 236450
Warhammer 40,000: Space Marine 1,099,682 55150
Everlasting Summer 1,097,391 331470
F.E.A.R. 3 1,096,875 21100
Sins of a Solar Empire: Rebellion 1,092,043 204880
Sniper: Ghost Warrior 2 1,089,080 34870
To the Moon 1,086,773 206440
State of Decay 1,083,514 241540
Dungeon of the Endless 1,080,885 249050
Pirates, Vikings, and Knights II 1,077,057 17570
DiRT Rally 1,073,123 310560
Frozen Synapse 1,065,406 98200
Brothers - A Tale of Two Sons 1,056,557 225080
The Walking Dead: Season 2 1,054,661 261030
Day of Infamy 1,052,510 447820
Supreme Commander 2 1,048,307 40100
Super Hexagon 1,045,138 221640
Titan Quest Anniversary Edition 1,041,965 475150
Hotline Miami 2: Wrong Number 1,037,686 274170
WAKFU 1,036,289 215080
Assassin's Creed Origins 1,030,581 582160
Serious Sam HD: The First Encounter 1,025,064 41000
F1 2015 1,022,816 286570
Jotun: Valhalla Edition 1,022,556 323580
Men of War: Assault Squad 2 1,019,383 244450
World of Warships 1,015,572 552990
Braid 1,012,406 26800
The Wolf Among Us 1,011,210 250320
Red Faction Guerrilla Steam Edition 1,010,775 20500
Resident Evil 5/ Biohazard 5 1,005,089 21690
Gauntlet Slayer Edition 999,905 258970
Hollow Knight 999,648 367520
Ori and the Blind Forest 997,767 261570
LEGO Marvel Super Heroes 991,243 249130
DmC: Devil May Cry 987,543 220440
World of Goo 986,510 22000
Ryse: Son of Rome 984,278 302510
Project CARS 974,136 234630
SCP: Secret Laboratory 973,512 700330
HELLDIVERS 972,013 394510
Dragon's Dogma: Dark Arisen 970,603 367500
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 965,482 349040
Kingdoms of Amalur: Reckoning 963,308 102500
Firewatch 959,053 383870
Hammerwatch 957,659 239070
Total War: WARHAMMER II 955,731 594570
Football Manager 2018 955,508 624090
Move or Die 952,680 323850
Rising Storm 2: Vietnam 952,431 418460
Poker Night at the Inventory 952,378 31280
Middle-earth: Shadow of War 952,284 356190
Getting Over It with Bennett Foddy 948,332 240720
Magic 2014 â€" Duels of the Planeswalkers 945,492 213850
Dust: An Elysian Tail 943,681 236090
Mount Your Friends 942,809 296470
Zombie Army Trilogy 939,676 301640
8BitMMO 934,749 250420
Sniper: Ghost Warrior 934,745 34830
Zula Europe 931,624 513650
Sleeping Dogs: Definitive Edition 930,591 307690
The Talos Principle 927,932 257510
Farming Simulator 15 916,206 313160
Portal Knights 914,016 374040
Spelunky 906,689 239350
Unreal Tournament 3 Black 902,895 13210
Reus 897,320 222730
Call of Duty: WWII 891,381 476600
METAL GEAR SOLID V: GROUND ZEROES 890,926 311340
Duke Nukem Forever 886,514 57900
Strife 884,685 339280
Relic Hunters Zero 884,002 382490
Nation Red 877,968 39800
Hacknet 877,129 365450
Dragons and Titans 870,310 263500
Call of Duty: Infinite Warfare 869,560 292730
Lost Castle 864,412 434650
BRAIN / OUT 860,262 578310
Rise of Nations: Extended Edition 859,562 287450
Magicka 2 857,543 238370
WildStar 857,109 376570
HuniePop 855,769 339800
Mafia III 855,604 360430
Red Orchestra: Ostfront 41-45 849,053 1200
Town of Salem 847,565 334230
The Culling 843,301 437220
SUPERHOT 842,122 322500
Blood and Bacon 842,105 434570
Cortex Command 841,552 209670
Worms Clan Wars 840,770 233840
Keep Talking and Nobody Explodes 836,026 341800
Dead Cells 834,231 588650
Stronghold Crusader 2 828,019 232890
Kingdom Come: Deliverance 827,988 379430
Time Clickers 826,505 385770
Assetto Corsa 826,288 244210
DRAGON BALL XENOVERSE 824,682 323470
theHunter: Call of the Wild 815,169 518790
Raft 810,826 648800
We Were Here 810,432 582500
Poly Bridge 806,360 367450
BeamNG.drive 804,022 284160
Farming Simulator 17 796,543 447020
Deadlight 795,749 211400
Zero Gear 795,021 18820
Nidhogg 787,983 94400
Northgard 787,294 466560
MechWarrior Online Solaris 7 787,170 342200
Red Faction: Armageddon 785,298 55110
School of Dragons 781,378 332070
CS2D 780,433 666220
MOBIUS FINAL FANTASY 777,318 536930
BrainBread 2 774,021 346330
Ultimate Chicken Horse 770,483 386940
E.Y.E: Divine Cybermancy 768,052 91700
Valkyria Chronicles 767,675 294860
Ori and the Blind Forest: Definitive Edition 764,826 387290
Age of Wonders III 764,290 226840
VVVVVV 763,558 70300
Legend of Grimrock 762,137 207170
They Are Billions 755,147 644930
Defy Gravity Extended 754,043 96100
Space Pirates and Zombies 753,148 107200
LEGO Worlds 752,946 332310
Universe Sandbox 752,402 72200
Endless Space 2 750,761 392110
The Banner Saga 747,734 237990
Baldur's Gate: Enhanced Edition 745,407 228280
Deponia 743,347 214340
Lords Of The Fallen 742,534 265300
SUNLESS SEA 740,790 304650
The Evil Within 740,543 268050
Primal Carnage 731,052 215470
EVGA Precision XOC 730,012 268850
Homeworld Remastered Collection 728,091 244160
The Incredible Adventures of Van Helsing 726,646 215530
Bendy and the Ink Machine 721,168 622650
Dwarfs - F2P 720,104 213650
Sniper Elite 4 715,583 312660
Youtubers Life 714,623 428690
Lethal League 714,007 261180
Risen 2: Dark Waters 713,807 40390
DEFCON 708,655 1520
Monday Night Combat 708,500 63200
Atlas Reactor 707,718 402570
FINAL FANTASY XIII 707,712 292120
resident evil 4 / biohazard 4 704,953 254700
Prey 704,179 480490
Two Worlds II HD 703,263 7520
Gunpoint 702,654 206190
Viscera Cleanup Detail 701,439 246900
METAL GEAR RISING: REVENGEANCE 691,324 235460
Fallout: New Vegas 690,496 22490
Democracy 3 688,243 245470
Card Hunter 688,214 293260
SpaceChem 682,706 92800
Warhammer 40,000: Dawn of War III 680,572 285190
Frostpunk 679,334 323190
LawBreakers 674,335 350280
One Finger Death Punch 673,342 264200
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD 671,888 234670
Poker Night 2 671,540 234710
Boring Man - Online Tactical Stickman Combat 670,347 346120
INSIDE 669,904 304430
The Red Solstice 668,962 265590
RESIDENT EVIL 7 biohazard / BIOHAZARD 7 resident evil 668,829 418370
Steel Ocean 661,286 390670
Stories: The Path of Destinies 660,285 439190
Resident Evil Revelations 2 / Biohazard Revelations 2 658,030 287290
Minion Masters 656,913 489520
METAL SLUG 3 651,482 250180
Sonic Generations Collection 647,871 71340
BIT.TRIP RUNNER 647,721 63710
Outland 646,962 305050
Nuclear Dawn 640,448 17710
Dungeon Siege III 638,566 39160
Rock of Ages 636,120 22230
The Descendant 633,209 351940
Friday the 13th: The Game 629,644 438740
Dead Rising 2 627,795 45740
Wasteland 2: Director's Cut 626,811 240760
Painkiller Hell & Damnation 625,428 214870
Transmissions: Element 120 625,220 365300
Hand of Fate 624,982 266510
Wargame: European Escalation 621,393 58610
Pixel Piracy 618,061 264140
Race The Sun 615,654 253030
Only If 614,140 298260
Blade Symphony 610,347 225600
Machinarium 609,675 40700
Doom 3: BFG Edition 604,250 208200
FORCED: Slightly Better Edition 603,718 249990
Woodle Tree Adventures 603,408 299460
Beat Hazard 601,573 49600
Talisman: Digital Edition 601,352 247000
Homefront: The Revolution 600,976 223100
Wolfenstein: The Old Blood 600,610 350080
Overcooked 600,140 448510
Game of Thrones - A Telltale Games Series 598,965 330840
Lucius 596,725 218640
Darksiders Warmastered Edition 596,551 462780
Black Mesa 595,780 362890
Eador. Masters of the Broken World 595,663 232050
Hyper Light Drifter 595,090 257850
Modern Combat Versus 594,344 723780
Satellite Reign 592,993 268870
Tales from the Borderlands 592,856 330830
Heroes of Might & Magic III - HD Edition 591,573 297000
Farming Simulator 2013 Titanium Edition 590,518 220260
Cave Story+ 590,104 200900
FaceRig 589,693 274920
Viridi 587,504 375950
Remember Me 587,213 228300
Guns and Robots 587,059 293540
Starpoint Gemini 2 586,707 236150
Dungeons 2 584,679 262280
Shovel Knight: Treasure Trove 583,872 250760
GRID Autosport 583,602 255220
Fable Anniversary 582,271 288470
LEGO The Lord of the Rings 582,228 214510
Thomas Was Alone 581,719 220780
FINAL FANTASY VIII 581,505 39150
Octodad: Dadliest Catch 581,181 224480
I am Bread 579,156 327890
60 Seconds! 578,493 368360
NEKOPARA Vol. 1 578,066 333600
ABZU 577,340 384190
Sniper Elite: Nazi Zombie Army 577,105 227100
TOXIKK 575,390 324810
Planetary Annihilation: TITANS 569,681 386070
FINAL FANTASY X/X-2 HD Remaster 568,989 359870
Fortified 568,944 334210
Anomaly: Warzone Earth 567,765 91200
Armello 565,864 290340
NEKOPARA Vol. 0 565,127 385800
Kingdoms and Castles 563,737 569480
Tyranny 562,631 362960
The Flame in the Flood 561,716 318600
Darksiders II Deathinitive Edition 560,050 388410
Defense Grid: The Awakening 558,114 18500
Pinball Arcade 555,716 238260
Viscera Cleanup Detail: Santa's Rampage 555,426 265210
Amnesia: A Machine for Pigs 554,955 239200
Dungeons of Dredmor 554,550 98800
BlackShot: Mercenary Warfare FPS 553,384 433350
Soldier Front 2 552,866 239660
Lara Croft and the Guardian of Light 550,882 35130
Wolfenstein II: The New Colossus 549,457 612880
Door Kickers 549,148 248610
Mini Metro 547,876 287980
Killer is Dead - Nightmare Edition 546,981 261110
Blackwake 546,456 420290
TEKKEN 7 541,238 389730
Punch Club 541,121 394310
Duelyst 538,747 291410
Gone Home 538,219 232430
Guacamelee! Gold Edition 538,061 214770
NBA 2K18 537,845 577800
Golf It! 537,751 571740
Saints Row: Gat out of Hell 536,513 301910
Crush Crush 535,661 459820
DRAGON BALL XENOVERSE 2 535,273 454650
Turbo Pug DX 534,698 513780
Life is Feudal: Your Own 534,443 290080
Jet Set Radio 533,153 205950
Dungeon Fighter Online 531,876 495910
Shadowrun: Dragonfall - Director's Cut 530,607 300550
You Have to Win the Game 530,340 286100
Ace Combat Assault Horizon - Enhanced Edition 527,228 228400
Out There Somewhere 521,927 263980
Alan Wake's American Nightmare 521,355 202750
Grim Fandango Remastered 516,584 316790
3DMark 515,275 223850
Murdered: Soul Suspect 514,458 233290
Craft The World 509,631 248390
Kingdom: New Lands 509,466 496300
Bold New World 505,953 581620
Resident Evil Revelations / Biohazard Revelations 503,330 222480
Warhammer 40,000: Eternal Crusade 502,562 375230
NBA 2K17 501,303 385760
Offworld Trading Company 499,550 271240
Blockstorm 499,027 263060
100% Orange Juice 498,987 282800
Soda Dungeon 497,334 564710
Learn to Fly 3 496,965 589870
Reigns 496,869 474750
The Witness 494,237 210970
Nuclear Throne 492,848 242680
Battleborn 492,052 394230
Car Mechanic Simulator 2018 491,057 645630
SOMA 490,677 282140
TerraTech 489,971 285920
FINAL FANTASY XV WINDOWS EDITION 489,872 637650
The Escapists 2 489,056 641990
Of Guards And Thieves 488,098 302590
Worms Ultimate Mayhem 486,841 70600
Realm Grinder 486,185 610080
Styx: Master of Shadows 485,922 242640
Sniper Elite: Nazi Zombie Army 2 485,909 247910
The Swapper 484,015 231160
Forts 483,174 410900
X3: Terran Conflict 482,728 2820
Jurassic World Evolution 481,240 648350
Governor of Poker 3 479,096 436150
Bad Rats: the Rats' Revenge 476,787 34900
Galactic Civilizations III 476,035 226860
NBA 2K16 469,791 370240
Puzzle Pirates 469,196 99910
RUNNING WITH RIFLES 468,632 270150
Life is Strange: Before the Storm 467,572 554620
Pixel Puzzles Ultimate 461,488 351030
Mirror 456,954 644560
Aliens: Colonial Marines Collection 456,851 49540
THE KING OF FIGHTERS XIII STEAM EDITION 456,361 222940
GUNS UP! 455,442 446150
Victor Vran ARPG 453,908 345180
Teleglitch: Die More Edition 453,247 234390
Turmoil 452,658 361280
Magic: The Gathering - Duels of the Planeswalkers 2013 452,484 97330
CastleMiner Z 451,422 253430
Cities in Motion 2 451,407 225420
Prismata 451,302 490220
Kane & Lynch 2: Dog Days 448,371 28000
UnEpic 446,738 233980
ibb & obb 446,523 95400
Batla 445,267 338180
DRAGON BALL FighterZ 444,795 678950
Superbrothers: Sword & Sworcery EP 439,828 204060
ICEY 437,615 553640
Call to Arms 436,655 302670
Ball 3D: Soccer Online 434,225 485610
A Story About My Uncle 433,874 278360
Terra Incognita ~ Chapter One: The Descendant 433,639 347560
Written in the Sky 433,025 416130
Evoland 431,669 233470
Piercing Blow 428,413 382850
DLC Quest 425,947 230050
Bayonetta 424,901 460790
Hellblade: Senua's Sacrifice 422,733 414340
Murder Miners 421,780 274900
Friday the 13th: Killer Puzzle 420,843 795100
Baldur's Gate II: Enhanced Edition 420,031 257350
Broken Age 419,666 232790
My Summer Car 416,575 516750
Construction Simulator 2015 416,518 289950
Sonic Adventure 2 416,375 213610
Hell Yeah! Wrath of the Dead Rabbit 415,904 205230
Resident Evil / biohazard HD REMASTER 415,885 304240
Heaven Island - VR MMO 413,860 400250
Osmos 413,551 29180
Jamestown 413,206 94200
Loading Screen Simulator 412,731 652980
Freebie 411,391 487220
Dystopia 410,346 17580
Tales of Zestiria 410,109 351970
Men of War: Assault Squad 409,681 64000
Turn Around 407,501 595340
Shadow Tactics: Blades of the Shogun 405,980 418240
Hyperdimension Neptunia Re;Birth1 / è¶...次次å...ƒã‚²ã‚¤ãƒ ネプテューヌRe;Birth1 / è¶...次次å...ƒéŠæˆ²æˆ°æ©Ÿå°'女重ç"Ÿ1 405,416 282900
Sol Survivor 405,082 45000
Nexuiz 404,730 96800
Skyforge 404,721 414530
State of Decay: YOSE 403,911 329430
Time of Dragons 402,752 353130
Turbo Dismount 402,549 263760
Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad 401,903 359050
Salt and Sanctuary 400,674 283640
LEGO The Hobbit 400,545 285160
Savage Lands 399,316 307880
Robot Roller-Derby Disco Dodgeball 396,373 270450
The Culling Of The Cows 396,159 297020
Back to Bed 394,370 308040
Tower Wars 393,962 214360
Invisible, Inc. 393,703 243970
Trine 3: The Artifacts of Power 392,900 319910
Polarity 392,114 315430
SAMOLIOTIK 388,554 449680
Outlast 2 387,821 414700
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist 387,663 409160
RWBY: Grimm Eclipse 387,405 418340
F1 2017 386,242 515220
Cook, Serve, Delicious! 384,598 247020
DEAD OR ALIVE 5 Last Round: Core Fighters 383,476 311730
Hide and Shriek 382,313 480430
Bloody Trapland 380,476 257750
Crusaders of the Lost Idols 379,611 402840
The Vanishing of Ethan Carter 379,237 258520
Castlevania: Lords of Shadow â€" Ultimate Edition 379,043 234080
Rebel Galaxy 378,307 290300
Cogs 377,806 26500
Magic: The Gathering - Duels of the Planeswalkers 2012 377,401 49470
This Is the Police 376,582 443810
Genital Jousting 375,882 469820
Mountain 375,718 313340
Nomad 371,579 378370
Revolution Ace 371,346 274560
AI War: Fleet Command 371,287 40400
Streets of Rogue 371,171 512900
Never Alone (Kisima Ingitchuna) 370,263 295790
Death Rally 370,163 108700
Long Live The Queen 369,384 251990
Planet Explorers 369,351 237870
Clustertruck 368,787 397950
RPG MO 368,618 372800
Party Hard 367,745 356570
SteamWorld Dig 367,286 252410
Princess.Loot.Pixel.Again 365,728 414290
Grey Goo 364,090 290790
DYNASTY WARRIORS 8: Xtreme Legends Complete Edition / 真・三國無双7 with 猛将伝 363,817 278080
NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution 363,459 272510
F1 2012 363,358 208500
War for the Overworld 363,113 230190
Galactic Junk League 362,859 562590
Planetbase 361,192 403190
Cossacks 3 360,956 333420
No Time To Explain Remastered 360,564 368730
Tiny and Big: Grandpa's Leftovers 360,126 205910
Organ Trail: Director's Cut 359,935 233740
Kingdom Wars 359,640 227180
The Last Hope 359,502 522570
VEGA Conflict 359,362 339600
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien 358,624 218060
Windward 355,878 326410
Really Big Sky 355,611 201570
Anarchy Arcade 355,332 266430
Slender: The Arrival 354,224 252330
Bloons TD 5 354,027 306020
Halo: Spartan Assault 352,861 277430
Timberman 352,371 398710
Toki Tori 352,195 38700
House Flipper 351,645 613100
Sniper Fury 351,470 591740
Titan Souls 350,359 297130
Morphopolis 349,778 314020
Catch a Falling Star 349,290 451880
DARK SOULS: REMASTERED 348,944 570940
King Arthur's Gold 348,064 219830
Nioh: Complete Edition / 仁王 Complete Edition 347,803 485510
Minecraft: Story Mode - A Telltale Games Series 346,763 376870
Guild Quest 346,627 547680
The Banner Saga: Factions 346,032 219340
One Piece Pirate Warriors 3 345,720 331600
LEGO Jurassic World 343,167 352400
X Rebirth 343,046 2870
Risen 3 - Titan Lords 342,772 249230
The Tower Of Elements 342,253 377310
Knights of Pen and Paper +1 Edition 342,008 231740
Costume Quest 341,308 115100
DETOUR 341,194 92100
Revenge of the Titans 340,794 93200
State of Anarchy 340,127 463210
Solar 2 339,780 97000
Battle Islands 338,532 305260
Transport Fever 337,931 446800
SAS: Zombie Assault 4 337,896 678800
Damned 337,285 251170
Space Beret 337,145 547960
The LEGO Movie - Videogame 336,631 267530
Giana Sisters: Twisted Dreams 335,909 223220
Dead Island Definitive Edition 335,791 383150
Hard Reset Extended Edition 335,265 98400
Pony Island 334,799 405640
FINAL FANTASY IX 333,922 377840
Mordheim: City of the Damned 332,983 276810
AX:EL - Air XenoDawn 332,904 319830
Epigenesis 332,826 244590
Dead Realm 331,065 352460
Botanicula 330,330 207690
Grow Home 330,240 323320
Motorsport Manager 330,158 415200
LEGO Batman3: Beyond Gotham 330,037 313690
Squishy the Suicidal Pig 328,982 318430
Data Hacker: Reboot 328,357 331790
The Room 327,417 288160
Simply Chess 327,332 312280
MANDAGON 326,618 461560
Escape This 326,346 467370
Planets Under Attack 325,744 218510
Supraball 325,150 321400
Eternal Card Game 324,938 531640
Dead Maze 324,662 667890
Audiosurf 2 324,405 235800
Ratz Instagib 324,272 338170
And Yet It Moves 324,236 18700
Trashville 323,864 589390
Invasion: Brain Craving 323,181 423710
God Mode 322,132 227480
Battlefleet Gothic: Armada 321,637 363680
The Bridge 320,817 204240
The Hat Man: Shadow Ward 320,602 291010
Zeno Clash 320,458 22200
South Park: The Fractured But Whole 320,160 488790
HunieCam Studio 320,028 426000
The Jackbox Party Pack 3 319,411 434170
Gems of War - Puzzle RPG 319,394 329110
Spintires: MudRunner 319,213 675010
F1 2016 318,467 391040
NEKOPARA Vol. 2 318,426 420110
Elements: Soul of Fire 318,054 340650
Mortal Online 316,391 287920
Atom Zombie Smasher 316,352 55040
Rec Room 316,036 471710
One Way Heroics 315,869 266210
SimplePlanes 314,932 397340
LUFTRAUSERS 314,885 233150
Pool Nation FX Lite 314,286 314000
Tricky Towers 314,191 437920
Shank 312,665 6120
Star Chronicles: Delta Quadrant 311,967 383330
Atonement: Scourge of Time 310,592 385070
Yellow: The Yellow Artifact 310,339 486820
Project Starship 310,160 454890
Insanity Clicker 310,042 393530
Half Minute Hero: Super Mega Neo Climax Ultimate Boy 309,617 214830
Might & Magic: Clash of Heroes 309,591 61700
Abyss Odyssey 308,646 255070
Dungeon of Zolthan 307,976 463220
MX vs. ATV Reflex 307,610 55140
Mercenary Kings: Reloaded Edition 307,315 218820
The Jackbox Party Pack 307,175 331670
Dream Daddy: A Dad Dating Simulator 306,906 654880
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Binary Domain 306,463 203750
Blackguards 305,941 249650
Her Story 305,686 368370
METRO CONFLICT: THE ORIGIN 304,620 662320
Magic 2015 - Duels of the Planeswalkers 303,768 255420
Viking: Battle for Asgard 300,593 211160
Tooth and Tail 300,539 286000
City of Chains 300,130 412170
Stronghold 2: Steam Edition 300,020 40960
Kingdom Rush 299,922 246420
The Jackbox Party Pack 2 299,913 397460
Devil May Cry 4 Special Edition 299,184 329050
Serious Sam Fusion 2017 (beta) 298,645 564310
LYNE 298,463 266010
LISA 297,947 335670
Renegade Ops 297,463 99300
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Star Saviors 295,982 314450
Pit People 295,630 291860
Dark and Light 295,606 529180
Bejeweled 3 295,211 78000
Ticket to Ride 295,151 108200
There's Poop In My Soup 294,984 449540
Blood Bowl 2 294,476 236690
Elements II: Hearts of Light 293,115 448640
STRIDER / ストライダー飛竜 292,888 235210
Sonic Adventure DX 291,205 71250
VA-11 Hall-A: Cyberpunk Bartender Action 290,658 447530
EVERSPACE 290,326 396750
Street Warriors Online 290,227 417910
BATTLETECH 289,619 637090
Tricolour Lovestory 289,264 668630
Montaro 288,782 495890
Monkey Island 2 Special Edition: LeChuck’s Revenge 288,297 32460
Aragami 287,729 280160
Downwell 287,413 360740
Outrage 287,010 457820
Rocketbirds: Hardboiled Chicken 286,849 215510
Worms W.M.D 286,591 327030
Drayt Empire 286,567 502140
Rivals of Aether 286,514 383980
For The King 285,696 527230
Space Farmers 285,436 271570
Turbo Pug 3D 285,208 528510
Tales of Berseria 284,444 429660
Missing Translation 284,121 395520
Fall of Civilization 283,367 467010
Hatoful Boyfriend 283,021 310080
Half Dead 282,077 434730
Dungetris 281,912 462200
Incitement 3 281,562 391660
Madballs in Babo:Invasion 281,079 25700
Oxenfree 280,771 388880
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Stigmat 280,103 403570
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PIGMENTUM 279,593 582280
Pid 278,689 218740
Shadow Warrior Classic Redux 278,226 225160
The Walking Dead: A New Frontier 278,042 536220
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Domina 276,003 535230
Guardians of Orion 275,847 407840
Omerta - City of Gangsters 275,454 208520
Castle Story 275,014 227860
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Rise of the Triad 272,986 217140
CPUCores :: Maximize Your FPS 272,887 384300
Batman - The Telltale Series 272,720 498240
Cat Goes Platform 272,633 567250
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The Cave 271,663 221810
DiRT 4 270,550 421020
Trolley Gold 270,525 498320
Rock of Ages 2: Bigger & Boulder 270,427 434460
Shadowrun: Hong Kong - Extended Edition 268,438 346940
Orbital Gear 267,763 298520
Desolate Wastes: Vendor Chronicles 267,723 563120
Germ Wars 267,647 557680
hack_me 267,561 526740
BIT.TRIP BEAT 267,116 63700
Home Behind 267,054 467960
METAL SLUG DEFENSE 266,981 356310
Divinity: Dragon Commander 265,816 243950
Fluffy Creatures VS The World 265,237 619400
Day of the Tentacle Remastered 265,169 388210
Project CARS 2 264,945 378860
Camera Obscura 264,412 341500
Take Thy Throne 264,026 491260
Road Madness 263,944 457710
Tabletopia 263,899 402560
Dead Rising 2: Off the Record 263,656 45770
Bit Blaster XL 263,361 433950
Stealth Inc 2: A Game of Clones 261,792 329380
Unalive 261,546 574640
Wizard of Legend 261,463 445980
Next Day: Survival 260,661 519190
Legend of Grimrock 2 260,443 251730
Deep Space Dash 260,100 493650
OLDTV 259,813 643270
Grind Zones 259,441 327680
Labyronia RPG 259,225 391260
POSTAL 258,861 232770
Hyper color ball 258,593 515470
Age of Conquest IV 257,484 314970
Rampage Knights 257,372 314410
Battle Royale Trainer 257,046 772540
Final Quest II 256,959 540020
Greyfox RPG 256,746 341310
The Four Kings Casino and Slots 256,424 260430
PixARK 256,179 593600
DuckTales: Remastered 255,766 237630
Pool Nation 255,171 254440
Shatter 255,073 20820
The Incredible Adventures of Van Helsing II 254,601 272470
ELEX 254,457 411300
Legend of Mysteria RPG 254,231 407230
The Legend of Heroes: Trails in the Sky 254,152 251150
Blood Bowl: Chaos Edition 253,538 216890
Grand Pigeon's Duty 253,400 449530
Deadfall Adventures 252,514 231330
Owlboy 251,798 115800
Pixel Puzzles: Japan 250,430 284950
Streamline 249,845 252850
Chaos on Deponia 249,600 220740
My Time At Portia 249,441 666140
Spikit 248,909 509110
Run Away 248,496 629280
Stronghold Legends: Steam Edition 248,308 40980
SOS 248,224 619080
RUSH 248,133 38720
Stacking 248,039 115110
Prominence Poker 247,520 384180
Bridge Constructor 247,455 250460
Idle Champions of the Forgotten Realms 247,248 627690
Momodora: Reverie Under The Moonlight 246,833 428550
The Basement Collection 246,622 214790
Project Highrise 246,461 423580
Drop Alive 246,280 513450
Capsized 246,235 95300
LEGO STAR WARS: The Force Awakens 245,948 438640
FINAL FANTASY XIII-2 244,770 292140
Detention 244,747 555220
RADical ROACH Remastered 244,616 301750
The Land of Dasthir 244,539 545700
Reset 1-1 244,440 491650
The Typing of The Dead: Overkill 244,364 246580
Under Zero 243,413 454930
Master of Orion 243,222 298050
GOD EATER 2 Rage Burst 243,065 438490
Sleeping Valley 243,018 538590
Warriors of Vilvatikta 242,938 515690
ENSLAVED: Odyssey to the West Premium Edition 242,618 245280
Ziggurat 242,342 308420
Minimum 242,221 214190
Iron Sky: Invasion 241,819 224900
Gunscape 241,759 342480
Crawl 241,677 293780
Sonic CD 241,011 200940
Royal Quest 240,272 295550
Hatred 240,088 341940
Shelter 2 239,901 275100
Shake Your Money Simulator 2016 239,823 448660
Data Hacker: Initiation 239,817 311860
HOARD 239,813 63000
Jazzpunk: Director's Cut 239,119 250260
Energy Cycle 238,706 415960
Mad Hunter 238,654 558610
Jet Racing Extreme: The First Encounter 238,249 385270
Cities in Motion 237,970 73010
SolForge 237,212 232450
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